One-hour Skirmish Wargames (Paperback)
Fast-play Dice-less Rules for Small-unit Actions from Napoleonics to Sci-Fi
Imprint: Pen & Sword Military
Pages: 120
Illustrations: 30
ISBN: 9781526700049
Published: 12th September 2018
Last Released: 12th March 2024
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Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavour of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.
As featured on Mark's Games Room
YouTube - Mark's Game Room
The basic rules are supported by sections which give special rules and scenarios to capture the flavour of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.
Wargame News and Terrain
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Do yourself a favour and give it a go! With a little preparation time (I would suggest coming up with your own era-appropriate quick-play sheet beforehand, maybe you can use the handy notes section at the back of the book?) you can be playing your favourite skirmish battles of the last 200 years... In about an hour!
Emotionally 14, David Mustill
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I can recommend the One Hour Skirmish rules for players who want a quick game with more emphasis on action and drama.
Miniature Wargaming
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A small rules Manual that promises, although the final word will have only those users who try and get really feel comfortable with them.
Miniaturas JM
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Wargame News and Terrain, July 26th 2018
About John Lambshead
Dr John Lambshead designed the award-winning computer game, Frederick Forsythe’s Fourth Protocol, which was the first icon-driven game, was editor of Games & Puzzles and Wargames News, and has written a number of wargaming rules and game supplements for Games Workshop, Warlord Games and Osprey. He was co-author, with Rick Priestley, of Tabletop Wargames, A Designer and Writer’s Handbook (2016) and author of the highly successful One-hour Skirmish Wargames (2018), both published by Pen & Sword Books. When not designing games, he writes popular science and historical articles and books and has written SF&F novels and short stories for Bane Books and other publishers. He lives in Rainham, Kent.